as announced last week we’d like to lead you through an order war in the new system step by step today to show you how order wars will work in the new system in detail. As with the information posts before we will provide you this information in handy small packages, easy to digest and process week by week.
At the beginning of an order war obviously all requirements are checked first. To be able to start a war the order member must have the necessary right in the order. The order also must have a specific amount of members which hasn’t changed so for the smallest castle 20 members are required, for the biggest castle the order needs 50 members. An order does not have to own a castle themselves to be able to attack another castle. The castle that should be attacked may not already be in a war at that time. This means a castle can only be in one war at the same time and gets blocked for other wars as soon as one war was started for the duration of this war. If all those requirements are met a war can be started and the first phase, the preparations, starts.
The leaders of both orders are automatically recruited for the war. Should a leader of an order already take part in another war as a mercenary he is not recruited for his own war. He can perform his duels as a mercenary in the tavern while he will see his order war in the order menu at “order wars”. Members of the order that have the right to recruit players for an order war receive a message notifying them about the start of an order war. The preparation phase lasts for 24 hours during which noone can leave their order, however, new members can enter the order and be recruited for the war.
During preparations the order can recruit 10 mercenaries. Mercenaries set up their price per fight in the tavern. Their salary is taken in total from the order treasury as soon as the mercenary is recruited. Should the mercenary not perform one or more of the fights during the war the respective amount of silver is returned to the order after the war has ended.
Beginning with preparations no castle feature can be demolished and the features wall and treasury can not be upgraded.
Each order has to recruit at least 5 players for a war. If one order recruits less than 5 players it automatically loses the war after the end of preparations. Should both orders recruit less than 5 players this automatically leads to a deuce.
Next week we will take a close look at the actual war itself and go through it step by step.
The Battleknight team wishes all the players a merry christmas and enjoyable free days!
Your Battleknight Team