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Order wars: Information package

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Dear players,

as announced last week we’d like to lead you through an order war in the new system step by step today to show you how order wars will work in the new system in detail. As with the information posts before we will provide you this information in handy small packages, easy to digest and process week by week.

At the beginning of an order war obviously all requirements are checked first. To be able to start a war the order member must have the necessary right in the order. The order also must have a specific amount of members which hasn’t changed so for the smallest castle 20 members are required, for the biggest castle the order needs 50 members. An order does not have to own a castle themselves to be able to attack another castle. The castle that should be attacked may not already be in a war at that time. This means a castle can only be in one war at the same time and gets blocked for other wars as soon as one war was started for the duration of this war. If all those requirements are met a war can be started and the first phase, the preparations, starts.

The leaders of both orders are automatically recruited for the war. Should a leader of an order already take part in another war as a mercenary he is not recruited for his own war. He can perform his duels as a mercenary in the tavern while he will see his order war in the order menu at “order wars”. Members of the order that have the right to recruit players for an order war receive a message notifying them about the start of an order war. The preparation phase lasts for 24 hours during which noone can leave their order, however, new members can enter the order and be recruited for the war.

During preparations the order can recruit 10 mercenaries. Mercenaries set up their price per fight in the tavern. Their salary is taken in total from the order treasury as soon as the mercenary is recruited. Should the mercenary not perform one or more of the fights during the war the respective amount of silver is returned to the order after the war has ended.

Beginning with preparations no castle feature can be demolished and the features wall and treasury can not be upgraded.

Each order has to recruit at least 5 players for a war. If one order recruits less than 5 players it automatically loses the war after the end of preparations. Should both orders recruit less than 5 players this automatically leads to a deuce.

Next week we will take a close look at the actual war itself and go through it step by step.

The Battleknight team wishes all the players a merry christmas and enjoyable free days!

Your Battleknight Team


Order wars redesign: Info package

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Dear players,

the holidays are over and shortly before this year ends it is once more time to provide you with some more information about the new order wars system. After looking at the preparation phase in detail last week today we’d like to take a closer look at the process of a normal order war.

An order war lasts for 3 days and consists of 3 rounds with a duration of 24 hours per round. Each round a recruited player can perform one duel against a player from the enemy order. The damage done by the attacker will be credited to his order. The fight will be performed with the values, stats and equipment both players have at the time the attacker starts the fight. The choice of opponents is performed by a rather complex system which we will explain to you now.

When a player starts an attack the system calculates an average (AA) of his attributes and item bonusses. The same is done with the enemy players (AD).  Those values are compared for each single player as can be seen in the formula below. The closer the result of the formula is to 1 the more likely it is that this player will be the attacker’s opponent. Also taken into consideration for this evaluation are the levels of both players (LD and LA) as well as a weight for levels and attributes of both players (W). This weight can be adapted and altered later if necessary, currently it is 50:50, W therefore is 1.

The distance between D and 0 therefore determines the distance between attacker and defender.

Once it is known which 5 players are closest to the average values of the attacker the duel partner is determined. This also includes a random component where the player with values most similar to the attacker will be chosen with a likelihood of 50%, the 2nd with a likelihood of 30%, the 3rd by 10% and the 4th and 5th by 5% each.

Now the actual duel starts. It is performed like a normal PvP duel. Each player starts the duel with full HP and duel blocks do not influence an order wars duel. Except for the Mystic Stronghold all karma powers are in effect as usual, same goes for mounts and companions. As mentioned in one of our last info posts there will also be new achievements, one of which counting the damage the attacker did in the order wars duels. The attacker’s damage is counted for his order, however, the defender’s damage is ignored completely and therefore is not counted for his order. This ensures that only active knights who actually perform their fights are of value for their order. A strong knight who is not active and doesn’t perform his duels will therefore be more and more unlikely to be chosen for future wars. The war overview shows clearly how much damage and how many fights a single player has done in the order war. A 24h countdown is displayed for each round and when it reaches 00:00:00 the round ends and a new one begins in which each player can perform their next duel.  Depending on the damage done by the order the status bar in the overview will move and therefore display the current status of the war for each order.

At the beginning of an order war both parties haven’t done any damage yet, obviously the bar starts in the middle then. With more and more players performing their duels this bar will then move in the respective direction, the goal of both parties being to move the bar in their respective direction and therefore win the war at the end of the 3 rounds. The position of the bar at the end of round 3 determines the victor of the order war.

This concludes today’s info post. Next week we will be back, fully refreshed and recovered and with new information. Next info post will provide detailled information about the war process with empty castles. Until then the Battleknight Team wishes all players a good and enjoyable new year’s eve as well as a happy new year!

Your Battleknight Team

Order Wars redesign: Info package

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Dear players,

today we’d like to take closer look on conquering empty castles.

As with normal order wars a war lasts for 3 days with 3 rounds, each having a duration of 24 hours. Empty castles have a fixed defense value which is displayed in the overview. Players have to reach this value in order to conquer the castle by performing duels just like in a normal order war. For those duels the system will create NPC opponents just like in missions. The players themselves will not be attacked. While empty castles can be conquered they can not be pillaged.

The banner in the war status overview, unlike as with normal order wars, starts on the left and needs to be brought to the right side by the attacker to win. Should the order manage to bring the banner all the way to the right by the end of the war the conquest is successful. Should the order fail to do so it is – naturally – not.

In the next info post next week we will take a good look at the end of an order war, concluding our step by step example order war. Until then we’d like to wish you a nice weekend and a good enjoyable time.

Your Battleknight Team

Order wars redesign

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Dear players,

today we’d like to direct our attention to the end of an order war.

An order war ends with the end of the third round. Should the attacker fail to cause enough damage to the defender to win the war the attacker has to pay reparations to the defender. The amount of silver to be paid is 8-12% of the order’s treasury. A deuce has no consequences for either of the parties as none of managed to win the war. In a siege the attacker wins if they managed to bring the status bar to the second field from the right – we showed you the status bar overview in one of the last posts. The defender will then surrender and has to pay the attacker. The amount of silver to be paid is 8-12% again.  Should the attacker manage to bring the bar all the way to the right the attacker gets the castle, the conquest was successful. The defender accepts defeat and has to hand over the castle to the attacker who will henceforth be the new ruler of this mighty stronghold.

If a castle is not conquered both parties automatically sign a peace treaty. This peace treaty can be cancelled immediately by the order leaders or they just let it run, as they please. Remember, as we told you in an earlier info post, cancelling the peace treaty does not have an immediate effect. There is a 3 day cooldown until the cancellation takes place after clicking the button.

All players receive a detailled report about the war which also includes all actions the mercenaries actually performed and the salary they actually got. All silver for duels a mercenary has actually not performed gets recredited to the order’s treasury. All mercenaries are then dismissed and should they want to offer their service again they have to actively do so in the tavern.

This concludes our simulated order war which we lead you through step by step. Should you have any unanswered questions left do not hesitate to ask your respective team by using the provided channels. We will collect those and answer them in packages.

As soon as we have new information about a possible release date we will provide it to you.

Until then the Battleknight team wishes you a lot of fun with the game and a weekend full of medieval pleasure for you.

Your Battleknight Team

Order Wars redesign

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Dear players,

after we now had a brief overview over the new order wars system and simulated an order war step by step with each other we’d like to look at some feedback we received from the communities. Before we go on with that though we’d like to point out once again that nothing we introduced to you so far is unchangably carved in stone. A lot of the things that have been changed need to be observed in a live environment to see how the system actually really performs when thousands of players use it on a daily basis. This will then enable us to take your feedback as well as our findings and improve the system, fix bugs that won’t appear in the test environment and make necessary changes to things that might not yet be as good as we thought they would. Your feedback on this will be massively important so keep it coming.

One thing a lot of players mentioned is the inability to leave an order while it is in an active war. If an order is very active and performs many wars this may lead to players never being able to leave their order. Now while this may indeed create an unpleasant situation for some players we firmly believe that the scenario as such is a rather unlikely one in terms of becoming a real nuisance. Players who are recruited to the war can not leave their order, this is exactly as it was planned of course, no restriction there. However, this restriction also affects all other members of the order so noone can leave the order as long as a war is currently active. This is meant to prevent the usual order hopping in order to save. It remains to be seen in the live environment if this is a sufficient means to counteract saving.

Another thing that was mentioned is the war overview. Mercenaries can see it and possible provide the enemy with valuable information thus giving the enemy an advantage. At the moment we believe this can be happening but we also believe it to be an interesting feature as a mercenary should be trustworthy, reliable, active and strong. This would make it necessary for the order leader to actually pay close attention to whom they’re recruiting thus make it even more important for the mercenaries to make sure they’re worth their money or else noone will recruit them anymore in case they prove unreliable or even not trustworthy. Yet again, this will be closely observed and it remains to be seen if it works out nicely in a live environment or not. As you can imagine, your feedback is even more important on this one.

With the new order wars system saving will still be possible, that’s a thing that could be read often in your feedback so far. And it is true, obviously saving will still be possible. The point however is: it will be less lucrative as it will be much more expensive and require more effort. Due to the longer time periods inbetween and the fact that you can therefore not go into endless attack loops anymore as easily as before we believe this can already decrease saving enormously. Should it however not we will surely have to make changes to this part again. Some players suggested in their feedback to make wars cost silver in general. We believe this would be a bad idea as it could lead to disadvantages for smaller, active orders. Also with the new system an order war can already cost silver. All in all we believe that for the time being this is not an option. Another suggestion by players was to make the attacker lose his castle too. This is inacceptable as the defender can not decide whether he will be attacked or not and might end up with getting a castle they didn’t want, that is much worse than theirs, etc.  All in all this suggestion didn’t manage to be taken into consideration.

In general, for the time being we’d like to see if the existing measures maybe already decrease saving sufficiently. Unfortunately one can plan and test a lot of things in a test environment but real clarity and definitive proof if something will work out in a live system or not can in some cases only be gathered there: in the live system.

As for the release dates for the new systems we can only tell you so much right now: it will not be rolled out globally in one go but rather step by step. Inbetween those steps we will observe it and get your feedback and based on our and your findings we will adapt the system, change things that need to be changed and so on. So naturally your constructive feedback is very important.

And as they say…keep the best for last: on Monday, 28.01.2013 in course of the day we will install the current version which includes the new order wars system as well on the public test server at http://beta.battleknight.co.uk. For further information about this please visit your forums!

Your Battleknight Team

Order wars redesign: Rollout incoming

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Dear players,

we tested and fixed, retested, changed, adapted, listened to your feedback…
Now the time is right to let each and everyone of you play the new version on your own servers and not only on our test server.

Tomorrow, 19.02.2013 between 15:00 and 16:00 CET version 1.4.0_pl1 will be rolled out on all BattleKnight servers. For more detailled information about fixes and changes please check your respective community’s forums.

Enjoy the new version!

Your BattleKnight Team

A survey for the next update

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Dear players,

in order to give you a better way of taking part in the further development of Battleknight, especially in improving the order wars system, we set up a survey we’d like you to take part in. By answering those 4 questions in the survey you’ll help us greatly in deciding our next steps. The survey starts on Thursday, 28th February at 00:00 CET and ends on Friday, 8th March at 00:00 CET.

You will be reminded about the survey on Thursday by server messages and an ingame banner. A link to the survey will be provided once it started.

Your Battleknight Team

Survey results

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Noble knights and ladies,

our survey has expired and we analyzed your answers. Of course we’d like to show you how you all voted. We had a total of 3815 complete responses which means we had 3815 users who actually completed the survey and answered all 4 questions.

First question:
The first question was ‘Should mercenaries be able to see the list of war participants only after the preparation phase has ended?’. 2477 users voted for yes, which sums um to 64.93% of all voters. 1337 voters (35.05%) voted with no.


Second question
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The second qestion was ‘Do you think mercenaries are too expensive?’. A total of 1617 voters thought they were, which sums up to 42.39% whereas 2198 voters (57.61%) disagreed.

Third question:
Question number 3 was ‘Should all members of an order that were active and online in the last  3 days before a war be automatically recruited?’. 63.98% of the voters (2441 votes) fount that to be a good idea while 35.99% (1373 votes) didn’t think so.

Fourth question:
Last but not least we had a fourth question, asking ‘How many duels per day would you like to be able to perform in future order wars?’. For most voters that one appears to have been the most easy to answer. An overwhelming total of 3048 voters (79.90%) voted for 3 duels per day. Only 767 voters (20.10%) thought that one duel per day was enough.

We will now discuss these results and take them into consideration for further planning of the next version. We’ll inform you as soon as possible about our further steps. Stay tuned for more information, great things are coming up and you surely don’t want  to miss them!

Your Battleknight Team


News about version 1.4.1

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Noble knights and ladies,

we have news for you about our upcoming update to version 1.4.1.
The update will be installed on BattleKnight.de on Tuesday, 07.05.2013. As usual if all goes well and no major issues are found after the update on the German live servers we will update the other countries shortly afterwards. In this plan the update will be installed in EN, ES, FR, IT, PE, PL, RU, TR and US on Monday, 13.05.2013 and on Tuesday, 14.05.2013 the rest (AR, BG, BR, CZ, DK, GR, HU, LV, LT, NL, PT, RO, SK) will follow.

Version 1.4.1 consists of the following fixes and changes:

  • The regeneration rate of life points has been increased from constitution * 0.3 to constitution * 0.6
  • A tool tip now shows when a castle has reached its maximum upgrade level
  • Players now get a message with a link to the war duel when the preparation phase has ended
  • If a multi connection is created between two accounts (by the user or by the GO) and they’re both in the same order the weaker account will be removed from the order unless the weaker account is the order leader. The weaker account is the one that looted less silver.
  • There was an error message when trying to remove a member from the order that is in a war saying that you lack access to do so. This was replaced by a more appropriate message saying that the member is in a war or the order is in the preparation phase.
  • Mercenaries now only see the war overview in the tavern when the preparation phase has ended
  • Players who were logged in in the last three days before a war starts are now recruited automatically. A minimum of 5 knights are still required to not automatically lose the war.
  • The number of duels you can perform per day has been raised to 3. Each round gets separated into 3 new rounds to accomplish that. Therefore wars now consist of 9 rounds of 8 hours each. The total salary for mercenaries does not increase due to that.
  • The mount inventory was increased to two tabs.
  • Hints didn’t check if a companion was still in the loot box and therefore sometimes gave out certain companions again as they have not been in the inventory yet.
  • Due to a rounding error the actual regeneration of life points sometimes didn’t match the regeneration rate, this has been fixed.
  • The display for life points showed “NaN” after changing your mount, this has been fixed.
  • The description of the mystic shield has been changed.

Your BattleKnight Team

Brace yourselves, version 1.4.2 is coming!

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Dear players,

today we’d like to give you a brief overview over what’s coming with version 1.4.2.

Please keep in mind though that this is not the final changelog and parts of it can still change. The update will probably be rolled out in calendar week 25 (17.06. – 21.06.).

Things that will be added:

  • A quick bar for potions was added for potions from the inventory and the vendor as a courtesy to mobile phone users
  • Castles can now be upgraded during wars again
  • Mounts can now be dragged and dropped directly inbetween tabs in the inventory for mounts
  • Players can now block other players they do not want to get messages from

Bugfixes

  • When you entered the order page via a link in the homepage or a user profile you could not donate – fixed
  • Should your enemy have not chosen an avatar yet you would always see your own avatar on his user profile instead of a missing one – fixed
  • Empty castles could be conquered even if the required amount of members wasn’t reached
  • There were some bugs with event handlers that lead to some actions being performed twice – fixed
  • In enemy dragon set tooltips the amount of your own dragon set items was displayed instead of that of the enemy – fixed
  • Sending messages while using IE10 was not possible – fixed
  • After using a manor item the spot in the inventory was not freed  instantly – fixed

Next week we’ll give you more info about the two new features, the potion bar and the message block.

Your BattleKnight Team

 

 

Version 1.4.2 – the two new features quick bar and message block

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Dear players,

as announced in last week’s post we’d like to introduce the two new features quick bar and message block to you.

The potion quick bar – the comeback
In the old BattleKnight before the redesign there was a quick bar for potions already.Many of you kept asking us to bring it back…well, here it is :)

First we’d like to show you a picture of the old bar compared to a mock up of the new bar that’s to come with version 1.4.2:

With the bar you can use potions you already have in your inventory quickly and easily. Should you not have any potions at the time the bar enables you to quickly buy one. Potions in your inventory will be marked in blue, potions from the vendor in red. If you don’t have any potions the display will therefore be potions marked in red in all slots. The first slot always shows a premium potion while slot 2 to 4 show a normal potion. It will always show the weakest the strongest and a medium power potion. If you want to use a potion simply click the respective slot – or tap it with your finger if you’re playing on your smartphone or mobile device of your choice. If you don’t have any potions clicking a slot results in the game asking you if you want to buy that potion and instantly use it.

The message block
You will find a tab “message settings” in your settings where you can ignore players. To ignore a player fill in a player’s name to ignore in the text field and submit. This player is now ignored and you will not receive any messages from him anymore. A list below shows which players you are ignoring at the moment which is also where you can remove players from your ignore list. If someone that you are currently ignoring tries to write you a message now this results in the message not being sent. The ignored player will receive a system message that you do not wish to receive messages from him.

Your BattleKnight Team

Power Event!

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Due to popular demand we’ll be hosting another in-game event for you all! On the 4th of July (US only) and on the 8th of July (all other communities) for 3 days we will run the Battleknight Power Event.

• Cheaper attribute upgrades: 20% off on all stats!
• Get more silver from clues: +20% more clue payout!

How many stat points will you manage to upgrade in this event?
We recommend that you start to save some of your hard earned silver for the event!

Your Battleknight-Team

Future Battleknight Development

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Honourable Lords and Ladies

It has been a while now since the royal palace has commented on future developments to our realm and this silence has been known to trouble our loyal subjects. Therefore, the king has decreed that silence should no longer be an issue in the fair realm of Caldean.

The royal engineers have been hard at work preparing new items, translating lost runes and improving our communication lines.

Whilst we are far from finished preparing the new content, we would like to let you know what we are hard at work with.

New Gear

The Griffins are the mystical creatures that protect the realm of Caldean. In honour of these majestic birds, a new item set will be release – the Griffin set. Where the Dragon set focuses on elemental damage, the Griffin set will focus on traditional brute strength!

New Runes

Powerful runes dedicated for the higher levels will be released. These eclipse even the dragon scales and can add huge damage to your items, use them wisely – they come at a high price!

Order communication

Circular messages are used as a way to quickly pass out information, to prove activity and integration to the order.

To make this process even faster we will add a new ‘fast send’ option on top of the order message tab. Users will be able to use this option to send a short order message quickly, after each message sent, the tab will automatically refresh allowing you to see the message you’ve sent.

The highscore and alliances

The highscore list will be subject to massive improvements. Firstly we will add in a new ‘fast hit’ button which will allow you to PvP an opponent with just 1 click, making the entire process faster.

Finally, alliances will become become official! If your order has an alliance with another order, it will be marked clearly in the highscore list, with members of the allied order highlighted in a different colour, this way your order members can see who friendly knights are. Order leaders can go 1 step further and disable friendly fire, meaning that your members will not be able to hit knights in an alliance that is friendly to you.

We hope that you are looking forward to the improvements to Battleknight as much as we are!

Update v1.4.3

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Noble Knights, Lords and Ladies!
We are proud to be able to give you news of what the next update, version 1.4.3 will bring you.
A fine collection of new features, new items and bug fixes!
Changelog

  • [Feature] New Griffin item set will be added!
  • [Feature] A new alliance feature has been added in that can be used to highlight allied alliances in the highscore and can be used to block hits on allies, (order leaders choice).
  • [Feature] If you have the premium feature ‘Potion of Regeneration’ activated, a ‘fast attack’ button will be added to the highscore list. This will allow you to hit players with a single click.
  • [Feature] Even more high level runes have been added in, these are in the form of scales, claws and elemental essences.
  • [Feature] A new ‘fast reply’ button has been added for order messages on the top of the inbox.
  • [Feature] You can now move mounts between your inventories without having to equip them first.
  • [Bugfix] You can now hire mercenaries using Google Chrome.
  • [Bugfix] The dragon item tooltips have been corrected so that when hovering over an opponent’s item, it shows you information for their item set, not your own.
  • [Bugfix] When using a potion from the new potion bar, it would display a cool down timer for all potions, including the premium potion. This has now been corrected as premium potions can be used at any time.
  • [Bugfix] Two castles in the order war map were mixed up.

New Highscore

HS.png

The red markings are allies, the grey swords mean you cannot hit that user, the silver swords mean you can hit that user!

New Items – Runes

  • Lindworm Claw

-Level 65
+1 Speed, +1 Critical Damage

  • Lindworm Tooth

-Level 90
+2 Speed, +3 Critical Damage

  • Simple Mermaid Scale

-Level 80
+3 Strike Chance

  • Shimmering Mermaid Scale

-Level 90
+3 Defence Chance

  • Multicoloured Mermaid Scale

-Level 90
+3 Defence Chance, +3 Strike Chance

  • Weak Elemental Essence

-Level 100
+1 Defence Chance, +1 Strike Chance, +1 All Elemental Damage

  • Strong Elemental Essence

-Level 100
+2 Defence Chance, +2 Strike Chance, +5 All Elemental Damage

New Items – Griffin Set

  • Set focuses on immense Strike Chance
  • Set bonus: +5% Strike Chance

Grif.png

**Note for Griffin set**

We do not have an event for this right now, we’re just putting it in the item shop. However we are planning on doing one for the future.

Battleknight Hunters Event

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As some of you might know, we will soon we will be running a special hunters event on Battleknight!

This event involves our players being sent across the realm of Caldean with the task of hunting down supernatural creatures. Each successful hunt will give the lucky players a special hunters token that can be then used to buy special premium items and bonuses!

Here is the official release information for the event – currently no known ETA, but we are getting there soon!

General

  • The monster hunt is a 2 week in-game event.
  • Users have to hunt certain monsters that are only available during the event.
  • The monster that needs to be hunted is changed every 2 days.
  • There are 7 monsters in total; an in-game notification will be displayed that shows what monster needs to be hunted and how long it will be in the world for.
  • The special monsters only appear in certain locations and have a specific drop rate. This means that the monster will not always appear in a mission – even if the user is in the proper location.
  • A new currency is introduced for the duration of the event; this is the ‘Hunters Badge’.
  • Players can only get the Hunters Badge by defeating the special monsters. A successful 20 point mission will give 1 badge; 40 points – 2 badges and 60 points will give 3.
  • The badges can be then used in a special shop that appears during the event. This shop will contain various premium items such as mounts, companions, runes, clues, estate features, special ‘retro gear’ and much more!
  • If players wish to, they may buy a special potion for 1 gem. Using the potion will result in the player fighting an event monster in the next mission regardless of location or drop rate.
  • The shop will disappear 2 weeks after the event has finished. Players will get information about the vanishing merchant before it happens.

Special items

  • The event will bring 5 unique items to the game. The special items are:

Achievements

  • There will be a new achievement for hunting the monsters.
  • The achievement is split into 5 stages and the user will get one of the special retro items from the event for each stage that they reach.

The Hunters Manual

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Dark and foul creatures are being encountered all around Caldean, to remove this blight on our fair lands the rulers have called adventurers to hunt the beasts!

However, hunting the creatures is not an easy feat, it requires patience and skill, a healthy lust for gold is an advantage as well!

To help you in your new quest we have created this special handbook! Be sure to read it before you go on!

Creatures
The creatures can be found in special locations around Caldean. For example there have been confirmed sightings of Gargoyles in Waile and Tarant. Hunters starting the event should go there to hunt the first creatures – however you can find Gargoyles in other places as well, there are 6 locations in total!

These first creatures seem weak and are easily defeated; as such the silver bounty on these creatures is low, do not expect much in terms of silver from these pitiful creatures!
But do not forget, for each successful hunt you still get the valuable tokens that can be traded for special rewards.

Even now as you read this, the Gargoyles are being hunted down by our heroic knights! However we hear rumour of new creatures appearing in different locations!

*Player Hint*
Every 2 days the hunt creature will change – this means that their locations will change as well.
Also, the payout of the hunt creatures will increase with time as well!

Items
In order to help our brave knights the rulers of the land have opened a special shop that will be open to you for 4 weeks (during the hunt event + 2 weeks after).
In this shop you will find unique items, companions that will follow you into battle, clues that were carelessly dropped by clumsy adventurers, premium estate deeds and other interesting items!
This shop only accepts Hunting Tokens, no silver, no gems. So you have to hunt in order to buy these items!

*Player Hint*
1/ If you get the isolated clues (that normally cost either a long time or a few gems– but can be gained for 6 tokens now) you can quickly build towards the level 5 clue and get different rewards .
2/ The event is not only about the retro items, it could be that you have recently purchased a shiny new item, so spend your tokens on other items from the shop. Everything in the hunters store would normally cost gems; this is your chance to get it for free!

Achievements
In order to bring out the best of our knights, our rules have declared a special bounty be given for reaching milestones when hunting the creatures! Once you have hunted 10, 25, 100, 200 and 400 creatures you will be given a special item as a reward!

*Player Hint*
Since you get the Retro items from the Achievements, you should save your tokens for after the event, (remember that the event shop stays for 2 weeks more after the event ends). This way you can avoid getting 2 of the same items and use your spare tokens on different rewards.

A new threat approaches.

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dragons

After the successful campaign to rid Caldean of the supernatural threats the people are in a celebratory mood!

However in the Castle at Endalain the mood is darker. The mages, studying what could generate enough power to raise these creatures from the dark underground prisons that held them can only come to one conclusion, Dragons.

We fear that Ethriel, Alestix, Khoronax, Khimun and Sirux somehow survived the last Dragon war and have spent their time recovering hidden deep in the inaccessible mountains to the East of Thulgar.

For now everything is quiet. But our sentries have been alerted to watch the horizon for any warning of the incoming dragons.

Keep watching this space to be the first to know about the return of the dragons!

Battleknight Birthday Comic

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Let there be joy and celebration! Let jubilation reign! For BattleKnight is once more celebrating its birthday!

7 years is a long life for any game and many great changes that have swept through the realm of Caldean since its inception. The story of BattleKnight is a long and twisting path, but it is the knights who walk that path who have truly made this game. Fair or foul, without such loyal players this game would never have reached the heights it has achieved and so we wish to celebrate your story.

Every player in BattleKnight is the hero or villain of their own story, from their humble beginnings to the greatness of legends. How they have played, the people they have met, the challenges they have overcome and the great orders they have forged, each is a part of the Epic of BattleKnight, each is a story worthy of remembrance!
What better way to celebrate the 7th birthday of BattleKnight than to immortalise these stories and experiences of your game.

The greatest knights of our world-spanning servers each had a humble beginning. Our notorious villains, our noble bastions of wisdom, our mighty clashing orders, everyone has a story to tell and now is the time to lead us down the path you trod chose to walk.

To help us celebrate BattleKnight’s 7th birthday we are looking to our users to create a short comic strip to share their in-game experiences! It can be a particular experience or your journey as a knight. A heroic epic or the confessions of a black hearted scoundrel, now is the time to add to the chronicle of BattleKnight!

You may either draw your submission on paper and then scan it or use image editing software to create it on the computer!
We will be looking for the comic that tells the best story (not the best graphics) and the most imaginative way of showing it to the world.

Send all entries to: comic@battle-knight.com and make sure to include your In-game user-name, server number and what country you play in somewhere in the e-mail. (How else can you get the prizes!)

This contest will start on the 6th of November and last until the 27th of November.

Enter now and win a unique item – a special unique Griffin item!

1. Special Code for an alternative Griffin item a Muse and a 10e coupon.
2. Special Code for an alternative Griffin item a Muse and a 10e coupon.
3. Special Code for an alternative Griffin item a Muse and a 10e coupon.
4. Special Code for an alternative Griffin and a 10e coupon
5. Special Code for an alternative Griffin and a 10e coupon
6. Special Code for an alternative Griffin and a 10e coupon
7. Special Code for an alternative Griffin and a 10e coupon
8. Special Code for an alternative Griffin and a 3e coupon.
9. Special Code for an alternative Griffin and a 3e coupon.
10. Special Code for an alternative Griffin and a 3e coupon.

The terms and conditions of the contest can be found HERE.

BattleKnight Christmas Event

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W

inter is here, it’s time to get some snowballs ready!

But it’s also a festive season where trees are decorated and great feasts are held, so this year we’ve decided to keep the much loved BK snowballs hidden away and create a new event for you!

Christmas trees were first set up in the late Middle Ages with Freiburg in 1419 being the first documented Christmas tree. However, instead of decorating it was holly, tinsel, ornaments and other shiny objects, the first trees were covered with food. The main foods used to decorate the trees were apples, nuts and gingerbread. These would be kept on the tree until the new years when a great feast would be held!

The period before Christmas, starting from the 25th of November was also very different. This was a traditional fasting period where you could only eat special food and drink, such as gingerbread.

BattleKnight will now take you on a journey back to the middle ages with our new Christmas event!

The event will be split into 2 parts, the fast + decoration period, and the feast!

Fasting/Decoration

Each server will be given its own special tree that has to be decorated in the traditional sense. Player will have to search the realm of Caldean to find Apples, Gingerbread and Fir cones to place on the great tree.

Additionally players may be able to find other objects to give them a special bonus.

Finding Meat and Fish will restore hp (200 and 50).

Bread, Salt and nuts will raise the chance for you to get an event item.

Scraps should be kept in your inventory, if you have enough you might attract and ermine (stoat) who will act as a companion in your journeys!

The Feast

There will of course, be a special reward for decorating the tree once the fasting period is over. The decorations of the tree are split into 4 different stages, and depending on how well your server has managed to decorate the tree, you and all the players of your server will get a special bonus!

Stage 1:

No bonus

Stage 2:

-50% mission cool down.

Stage3:

-50% mission cool down

+20% silver from missions

Stage 4:

-50% mission cool down

+20% silver from missions

-20% cost for skills

These rewards are server specific, so if for example, UK server 11 reached stage 4 and UK server 4 only managed stage 2, then UK11 will have the stage 4 reward, whilst UK4 will get only a stage 2 reward.

We will have 2 new Achievements as well

1 based on the amount of donated Christmas tree ornaments

The other is called “Christmas saver” Only the top donating players will get this, but with this special achievement you will be an exclusive companion – the Lynx.

Mounts and Companions

There will be 2 new companions and 1 new mount with this event!

Ermine(C) – Sold from the 25.12 to the 05.01.2014
Bonus: enemy armour will be reduced by 2%
Bonus: +3% silver from victorious duels

White Stag(M) – Sold during the event. (Fasting and Feasting)
Travel time reduction +50% faster than a normal horse
Bonus: +3% damage
Bonus: +10% Resistance

Lynx(C) (Not sold – Achievement only)
Bonus: +5% ice resistance
Bonus: +5% ice damage

The Dates

10th – 24th of December – the Fasting period
1st – 5th of January – the Feasting period

Merry Christmas!

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Lords and Ladies!

I wish you a merry Christmas on behalf of the whole Battleknight development team, the gameforge staff and the honorary community teams. We hope you’ll enjoy these days with your loved ones and we look forward to another year with you to continue the battle for Caldean! :)

Love,
Lissala

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